The Star-Seeker Update Changelog

The Star-Seeker Update Changelog
  • Added Mining and Artifacts! Time to get a Pickaxe and strike some of the new Mines for ores, artifacts and riches!
    • Added new Pickaxe Tool that can be purchased in Driplands, Hissingburg and Sharkdwell. A pickaxe is needed to reveal mines in the map, much like the fishing rod.
    • Added 5 new Mines on the world map. Seek the new Shark Depths or the stone-people run Stone Pit!
    • Added 19 new Minerals and 12 new Artifact items that can be mined from Mines. Each mine has its own mineral and artifact pool. Minerals include the standards such as Copper, Iron and Gold, but also original Townseek materials such as Sharknite, Moltium and Helliumite.
    • Added Mineral & Artifact Collection to the Player’s Inventory and Collection Panel.
  • Added Shooting Stars! After you obtain a Pickaxe and discover half of what the world has to offer, shooting stars will begin crashing onto the map!
    • Added Stardust which you get every time you mine a shooting star.
    • Added a turbo which will boost your speed for a few seconds in the world map by pressing F! This requires and will consume stardust you’ve collected.
  • Added Vushkaar, a nordic-inspired town, with its new trader Mjolnette! With the mines, that bumps the total discoveries in the map to 40!
    • Added a new adorable balloon themed after Vushkaar.
    • Added a new Vushkaar variation to the game’s main music theme.
  • Added 17 new items in addition to the aforementioned, bringing the total item count to a milestone 108!
    • Added 4 new Town Items, with delicacies such as the infamous Turrón and the master-crafted Ship Model.
    • Added 3 new Fish Items to Fishing Spots. Seek out the adorable Helper Crabs or look out for the mythical Sea Dragon.
    • Added 8 new Fishing Trash Items to Fishing Spots, including commons such as Seaweeds to Ancient Coffins!
    • Added 2 new Balloons including the aforementioned Vushkaar balloon and a new Balloons balloon! We’re keeping how you unlock it a secret though!
  • Added a new Save Data Management button on the title screen, which allows you to export, import, and clear saved data from the game.
  • Added Cow and Horse critters to the world map. Added some new variations to the existing critters.
  • Added new crate variations, to make finding those free items extra special.
  • Added a new crate opening animation which now shows the item obtained inside.
  • Added an animation where the item that you obtain from a crate is shown.
  • Added variations to the discover sound when you discover a Mine or a Fishing Spot.
  • Added functional scrollbars to scrollable interface elements, making them navigable with the mouse. You can still swipe with the cursor like before too!
  • Added separate Music and SFX volume buttons.
  • Added a new mid-volume level to the volume buttons, which can now be changed between full, 50% and muted.
  • Added Jam Version subtitle to the logo of the game.
  • Added Wishlist us on Steam banners with links to the Steam page for the upcoming full version of the game.
  • Changed town inventories to include some of the new town items.
  • Changed the player’s interact range to help with the denser map and interactions.
  • Changed the player’s inventory, which can now be opened while on the town interface. Should make it easier to find which items you’re missing!
  • Changed price fluctuations in towns. Towns will now have more consistent increases/decreases, and each town will always favour a type of item over others.
  • Changed the Gemstone item name into Living Gemstone to distinguish it as a town item from other minerals.
  • Changed Gamis appearance to be more easily distinguishable from Gold, while still keeping its appearance similar to its debut in Onigami.
  • Changed the position of some of the existing landmarks and crate spawns to be better compatible with the new locations.
  • Changed the Fishing Pole Tooltip to be more clear that the player has to seek a fishing spot to use it.
  • Changed Meowosville, Sharkdwell, Lawride Town and Shibuyork sprites to be higher and of more consistent quality.
  • Changed several of the town host portraits to be cleaner or have more detail.
  • Changed the appearance of several landmarks like the Buffcat Cave and the Burning Forest.
  • Changed world map to be better compatible with the new locations and to feature more tree, mountain and detail variation.
  • Changed audio variations of some of the existing towns to be more in sync with the game’s audio.
  • Changed and refactored several internal code for better performance.
  • Updated project to Unity 2020.3.18f1.
  • Fixed permissions issue that would sometimes report Mac OS builds as damaged.
  • Fixed issue with Mac OS builds not loading due to FMod.
  • Fixed a rare issue where the player would get stuck between two interactables.
  • Fixed minor typos in some trader conversations.