Tag: Game Jams

Petty Puny Planet 38

Why have a pet rock when you can have a pet planet? (Technically the same. The planet is just a bigger and cosmic rock). As some bigger-than-life entity, it’s your job to take care of a tiny small world – and the tiny people that live on it – and take it for a spin. Decide every century on how to further develop it. Give the people reaches! Teach them about fire! Mutate them if you must!

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Hyper Holomayhem 37’s Hyper Post Mortem

It’s been a full month since we released Hyper Holomayhem 37. With the holidays and university finals, we found little to no time to actually give our experience with Ludum Dare 37 the proper conclusion it deserved. But alas, some free time to be able to write and share with you the highs and lows of the development process of our second time on the rodeo!

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Hyper Holomayhem 37

Get your jetpack and your gun, as you’re in for a thrill! Enter the Hyperdeck, a room that keeps constantly changing as you keep powering it up with gears. An interesting interpretation of the One Room theme, or a cheap attempt at avoiding it? We’ll let it to your judgement.

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Colossorama – The Colossoral Update

Since our post-mortem post, we’ve been spending days doing some renovations to Colossorama 36, the hack and slash arcade game we made for the now past Ludum Dare 36. We hired more gladiators, bought more weapons, prayed to the gods for more Pantheon Techs, and much more! We spared no expense! Well… except that we couldn’t afford to keep the 36 on the title. That thing was not cheap.

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Colossorama 36’s Slayed Post Mortem

It’s been two weeks since we released Colossorama 36. Thus, we consider it an appropriate moment to share with you some insight about the development process, including its highs and lows, through this Post Mortem.

Read More

Petty Puny Planet 38

Why have a pet rock when you can have a pet planet? (Technically the same. The planet is just a bigger and cosmic rock). As some bigger-than-life entity, it’s your job to take care of a tiny small world – and the tiny people that live on it – and take it for a spin. Decide every century on how to further develop it. Give the people reaches! Teach them about fire! Mutate them if you must!

Read More

Hyper Holomayhem 37’s Hyper Post Mortem

It’s been a full month since we released Hyper Holomayhem 37. With the holidays and university finals, we found little to no time to actually give our experience with Ludum Dare 37 the proper conclusion it deserved. But alas, some free time to be able to write and share with you the highs and lows of the development process of our second time on the rodeo!

Read More

Hyper Holomayhem 37

Get your jetpack and your gun, as you’re in for a thrill! Enter the Hyperdeck, a room that keeps constantly changing as you keep powering it up with gears. An interesting interpretation of the One Room theme, or a cheap attempt at avoiding it? We’ll let it to your judgement.

Read More

Colossorama – The Colossoral Update

Since our post-mortem post, we’ve been spending days doing some renovations to Colossorama 36, the hack and slash arcade game we made for the now past Ludum Dare 36. We hired more gladiators, bought more weapons, prayed to the gods for more Pantheon Techs, and much more! We spared no expense! Well… except that we couldn’t afford to keep the 36 on the title. That thing was not cheap.

Read More

Colossorama 36’s Slayed Post Mortem

It’s been two weeks since we released Colossorama 36. Thus, we consider it an appropriate moment to share with you some insight about the development process, including its highs and lows, through this Post Mortem.

Read More