Happy Lunar New Year! Even if you don’t celebrate it locally, the Lunar New Year is an important day for most of South-East Asia, and like many others, we wanted to join the celebration to spread the joy worldwide! We have a slew of new community activities and micro-announcements to make! Consider this your micro-Status Report for this month! 🥠🐁
Whales And Games Micro-Announcements
Let’s start with the spicy stuff! We have a slew of new Whales And Games micro-announcements to make regarding what you should expect in this upcoming year!
We will begin pre-production of our first
commercial project starting in February with a considerable development time
We will be returning to game jams this year
making short one-shot game projects, with one of them being a Trivia game. They
can also include updates to old projects.
Colossorama – The Champions Update will
release sometime in the future but falls into the second category of projects.
And even more! You can expect this an even more
announcements going forward! We will be going into more detail about our plans
soon, so we hope you are excited for the slew of new things going forward!
You can expect this an even more announcements going forward! We will be going into more detail about our plans soon, so we hope you are excited for the slew of new things going forward! 👀
Find and Join your Chinese Zodiac!
It isn’t called the ‘Year of the Rat’ for no reason! Every birth-year on a 12 year cycle is associated with an animal in the Chinese Zodiac! Curious to find what’s yours? Well, we’ve set up a special #zodiac-table room in our Discordserver you can find what animal is under your Chinese zodiac!
Even better! In that room you’ll also find commands that you can use over on the server’s #commands room! Using one of these commands will add your zodiac animal to your username and will also let you claim a special Lunar Celebrator and pinkish-red-name for posterity!
Join us for a Lunar Gaming Nights Club!
What’s a new years celebration without a loud party? We’re doing it gaming style! If you’re ready for a good old-fashioned Gaming Nights Club session, come join us on our Discord and we’ll kick off the Lunar Year with style! This rat den is gonna be packed!
Join us on January 26th (Sunday) at the usual time of 9:30 PM UTC for a night-long celebration of south-east Asian culture and gaming alike!
Whalechan and Polite All-Dressed Up!
And to close it all off, here’s our newest artwork with Whalechan and Polite all dressed-up for Celebration! This is one of our proudest and most complex works of art and animation so far, and a good window into the quality of what you can expect from our own game art going forward! Hope you like ‘em!
Happy Anniversary Colossorama! Three years ago, our original co-founding members joined up together to create a short game that would eventually set Whales And Games and the rest of our game development career into motion. On this day, back in the year of 2016, we released the first version of Colossorama to the world, after an intense game jamming period during Ludum Dare 36.
Being the first time we used Unity to make game jam game, and being our second game overall (following The Farming One), we wanted to keep the scope small. We ended up conceiving a small hack-and-slash side scroller that forced the player to constantly change their weapons and items from a restricted pool of choices and adapt every wave. Looking back at it, we were extremely proud of the result, but obviously, looking at it after three years, it’s hard not to spot the flaws. If you want, you can even play the original build of the game over here!
As it shows, the game gained some moderate attention. A few weeks after the original jam release, we made a post-jam patch known asColossorama 1.1 • The Colossoral Update, improving on many aspects of the jam version we thought were lacking, adding new weapons, rebalancing the game, and improving on some graphical elements. We even had the chance to show it at some events, motivating us to make other games and projects.
Fast-forward to the game’s first anniversary and looking back at the game and its overwhelming reception, we thought it was justified to go back and add even more stuff to it. For Colossorama 1.2 • The All-Stars Update, which is the version of the game that’s currently live, we couldn’t just add more weapons and call it a day. Nevertheless, we added several new ones, added new effects, a whole new cast of unlockable gladiators, and, aside from the main character, added a whole new cast of unlockable gladiators and game modes to complete. As far as anniversary celebrations go, it felt like a big jump! ⚔️
And that’s when we arrive at where we are at now. While we originally expected Colossorama 1.2 to be the closing chapter in the cycle of Colossorama updates, life would prove us wrong, and we’ve been working on Colossorama 1.3 • The Champions Updateon-and-off for several months now. As you might have read in the previous status report, with over six pages of changes, the game feels like pretty much a full reconstruction of the game, adding over eighty new weapons and items, reconstructed physics, several new gimmicky-enemies, more unlockable gladiators, a codex, stats, achievements, leaderboards, more visual overhaul, and more! It’s a whale of an update in size! 🐳
The journey over the years as we’ve picked on Colossorama on and off as taught us and showed us multiple lessons, and has validated us in our growth as we’ve picked it up and updated it time and time again. For its upcoming 1.3 release, since development is being made on-and-off, we’re avoiding making specific estimates of when it will be ready, but we’re pretty much closing on the final tasks in order to ship it once and for all!
It’s been a wacky three years. Since we’ve released Colossorama 36, we’ve made several other small game experiments on the site, finished up bachelor degrees, fostered a community, grew as developers and artists, and yet, it still feels like we’re at the very beginning of a very long race. We’re not stopping any time soon, and over the next few months, after we release Colossorama 1.3 we want to take a step back and rethink the core foundations of Whales And Games. We have tons of ideas in mind, tons of things we’d like to do, but ultimately we want to really turn the page and move on forward to bigger and more whalistic stuff!
We promised one ginormous year for WAG’s third year and we’ve been working full-steam ahead to make sure we deliver! As always, feel free to tell us what you’d like to see from us over at our Discord and join us for the journey ahead! Cheers! ✨
Whale hello there! It’s a brand-new month, isn’t it? And that means it’s time for another Whales And Games status report about what we’ve been up to and what’s next for our in-development games!
In case you’ve missed it, last month we announced we’d start publishing a new status report at the beginning of each month, and this month we have a whole lot to talk about! From a sudden participation on Art Fight,to even more polishing work on Colossorama •The Champions Update to a whole new surprise collaboration around Whipped and Steamy • Cosplay Café, and more! Are you ready to reel in? 🐳
An Unexpected Artistic Quarrel in Art Fight!
As a bit of a surprise for us, back at the beginning of July a member from our Discord told us about this event happening in July known as Art Fight. In case you haven’t heard about it before, it is a yearly event all about artists drawing each other’s characters, while scoring points for their respective teams! Driven by curiosity, we decided to give a glance at it and it ended up becoming our biggest highlight of the month as we made a bunch of digital art for other artists and received a bunch of new WAG artwork ourselves!
In the picture above you can see some of the attacks (artworks made for other artists) that we’re made by our artist, Moski, during the event. As part of his goal for joining the event, each of the 26 pieces he made feature some twist in their styles here and there, from cartoonish to chibi designs and from pixelart to lineless artwork. And of course, some of us at WAG helped animate a few pieces here and there! 😊
And to our surprise, we got almost double the artwork we received back (we tried to reply back to all of it but we ran out of time 💦)! We’ve received a bunch of new art of Whalechan, Cheqmate, Buns Buns, Jazzy, Bluessom and others! We’ll be looking for a way to showcase them all for everyone to see (as long as each piece’s artist allows us for it)! Meanwhile, the samples above will have to be enough for you to feast your eyes on.
It’s been an extremely art-motivating experience and we (especially the artist) have a lot more thoughts about Art Fight and our experience with it that we want to talk about and discuss publicly. However, for the sake of not stretching this post, we’ll be leaving those for its own post-mortem in the future! Keep an eye out for it!
Blood isn’t the only juice flowing around Colossorama!
Like we discussed last month, we have been working on getting Colossorama • The Champions Updateready for release and have been continuously working on its final touches, adding a final coat of polish to make sure we close off the game for good this time!
What final polish is missing, you ask? Well, we’re currently redoing most of the sounds of the game to make sure they have way more extra oomph than the previous white noise samples, making sure that all of the menus are controller compatible, as well as revising final art assets and gameplay features! We’re also adding a little bit of extra juice here and there to make sure even the smallest stuff stands out and feels great! Here’s a look at our fully-polished Leaderboards for example.
Currently, the Colossorama changelog for this version boasts over six pages of changes, from gameplay tweaks to new features and menus, to visual overhauls and more! We’re also working on playtesting the game together with our feedback committee and we can’t wait to get it into your hands and close off a long pending chapter of Whales And Games! Get ready to slay some heads! ⚔️
Whipped and Seedies Together for the Feedies
While we’re currently focused on working on Colossorama • The Champions Update, it doesn’t mean we have no news about Whipped and Steamy • Cosplay Café! While development has certainly taken a bit of a background note, we’re still very much working on the game and even have a little surprise we’ve cooked on the side for this month!
Recently, we finished all of the main writing for the new character we announced last time, Roberta (Caffie’s Roommate), and we have also started working on the writing of the second somewhat-new character! Likewise, we’ve also worked on implementing and polishing some of the new items and even added brand new item filters (art-pass pending) to the item selection screens, making finding items that target specific cosplayer groups even easier!
And of course, we also have to mention the brand new music track that was composed for the new Support group, which Roberta and the second unannounced character will be a part off! Give it a listen, will you? Its considerably long though, after all, it has all four variations of it in a single track!
As for the side surprise we’ve been cooking, back when we released the game we were invited by the fine folks at Cactus Labsto do a small cross-over collaboration with their also-adult-parody game Draw the Seedies So I Can Has Feedies to add some Whipped and Steamy inspired content to their game’s art assembler! And guess what? That’s coming up next week!
In case you haven’t given a try at the game before, the game is a parody on the age of digital art and being an artist. As you struggle to pay your rent and must take commissions, will you strive to answer only to the safest-of-work ones, or will you go for the extra-spicy requests in exchange for some extra cash? You can pick from multiple preset backgrounds, foregrounds and subjects to assemble art and please your clients. And hey, you can even export some of your finalized art for safe-keeping!
And, as you can expect from this sort of collaboration, there’s a whole new set of backgrounds, foregrounds and character art all themed around Whipped and Steamy (which materials were handled by both our Moski and Cactus Labs’ Birdpun). Some characters from the game might even send you some interesting requests for you to fulfill! Do have extra caution when we release it next week though! There is actual explicit material in this one. 👀
And that’s pretty much a wrap when it comes to art and games this past month! We are extremely excited for our future plans we have in store for Whales And Games. You can still look for more on Colossorama • The Champions Update, the Art Fight post-mortem and our collaboration with Draw the Seedies So I Can Has Feediesthroughout this month! You can keep up with the announcements for all of these over here on our Blog, on our Twitterand Facebook!
On a side-note, some of our team members are also going to be casually visiting both Devcomand Gamescom in Cologne, Germany later this month! If you do happen to be visiting any of the events, look out for some people in extremely royal-blue shirts. There’s a very big chance that’s us! 🐳
If visiting events isn’t really your thing, no worries! You can always hang out with us over at our Discordchat! We just had a bunch of artists join us after Art Fight so feel free to join along and showcase some of your stuff as well! Cheers! 👏
Hey, there! Haven’t heard from us in a while, have you? Well, fear not! While we certainly have been a bit quiet these past few months, we’re still around and swinging in full action, and have a brand new status report full of news to make it clear for you!
We’re currently hard at work in two different updates to existing games: We’re finishing progress on Colossorama – The Champions Updateand have also begun working on the first expansion to Whipped And Steamy • Cosplay Café! Likewise, we’ve been revamping our community focus, and have discussed new community events and features we’d like to host. Let’s get into the nitty gritty details, shall we?
The Champions Update is almost ready to make you a Champion!
For Colossorama – The Champions Update, our original target was to release the update immediately after releasing the Whipped and Steamy post-jam patch. Unfortunately, after we released the latter, we underestimated the time it would actually take us to wrap up Colossorama, and have needed a few more months in order to iron out everything!
On the plus side, the game is now feature-complete, making it an all-in-one-package featuring brand new physics, dozens and dozens of new weapons and upgrades, achievements and scoreboards! What was originally meant to be a small update has turned into an almost full revamp of it, and we can’t wait for you to give it a chance and compete for a spot on the leaderboards!
This means the game is almost release ready! However we still have a lot of small quality-of-life fixes and juiciness we want to add before we ship it to make sure the game is just that extra mile ahead in terms of polish!
Presenting Roberta, the latest gal at the Whipped and Steamy Café!
In conjunction to working on the Colossorama update we’ve also been working on our first expansion to Whipped and Steamy • Cosplay Café! This expansion is meant to be just that, an expansion of the concepts we’ve introduced in the base release, together with extra polish, quality of life changes, as well as a few new characters and scenes!
And surprise surprise! We’re ready to show off one of these new characters! Introducing Roberta! You might have heard of her before, as she was mentioned in multiple conversations of the original game! She’s Caffie’s roommate, and an extreme mecha lover in every sense of the word you can imagine given the type of game we’re making.
In addition to that, the update also introduces new items, fixes, as well as attempts to streamline the management side of the game even more. It’s still in very early progress, but you should look forward for us doing some important polls in the future in order to help us decide some of the new scenes you’d like to see in this update!
And that wraps it up in terms of the games! In addition to them, ever since our latest Whipped and Steamy • Cosplay Cafépatch and the celebration of our second anniversary, we’ve been working on overhauling our working methods and the way we tackle projects and games going forward. This past month our progress at Whales And Games has sped up considerably, and we expect the working rhythm to increase considerably as the weeks go by!
In addition to those, we also recommend you pop over to our Discord Server where we all hang-out and play videogames together frequently! We’re currently planning and setting up a new season of Discord events focused on games and art, and it’d be great to have you aboard for those! 😄
Going forward, we also want to start doing more of these status reports at least every month. We hope that you look forward for them! Cheers! 🐳
Content Warning: Cosplay Café contains content that is not appropriate for all ages and is not suggested for viewing at work. While the game contains no explicit imagery, it still contains writing that could be considered explicit and suggestive imagery.
Come and relax with a whipped and steamy coffee! In a city where adult entertainment is the new best thing, the Whipped and Steamy Café is the best fun for all cosplayers with a wild and adventurous side! No shirts, no shoes, no shame and only the best service!
But this café needs an extra pair of hands to stay steamy. Fortunately, our brand new hire Caffie just got the job! With a stoic demeanor and an utter lack of interest on her duties, she’ll have to manage the plans and decorations of the everyday, and meet up with the clientele. And, who knows? Maybe even make some unlikely friends…
Happy Valentines Day! Our team at Whales And Gamesis honored to reveal Cosplay Café, our mostly-suggestive out-of-our-minds management and dating-sim crossover being developed for this month’s Strawberry Jam 3!
Join Caffie, the brand new-hire turned manager at the Whipped and Steamy Café, a cosplay centric café set on a city where adult entertainment has become the main-stream, and you can imagine just how much people are all over that stuff!
Likewise to other Whales And Games games, we follow our design of picking on two genres, simplifying them and introducing them a twist! In Cosplay Café you’ll have to go through three different phases as you manage your café to incredulous profits (especially when there’s crippling debt right behind you)!
Start the day by Managing your café and picking the coffee, snack and decorations for the day. The choices you make you will cater to different cosplayer groups (including Vanilla, Exotic and Fantasy), increasing their interest to come to the café, as well as how much they’ll pay and tip you for your products, which profits you can turn to unlock even more products!
However, stick to the same choices for too long, and you will see your target audience losing interest for visiting the café! It’s up to you to assure you keep your café a novel place!
Once you’ve made your management choices, it’s time to put it to the test and see how they translate to Sales! Different cosplayers will visit you and show you just how well you performed with the sales catered to that group!
Check your growth compared to the previous day and see where you’ve improved/worsened. Take those lessons, and prepare for the next day!
Depending on the visiting chances of the different groups, at the end of each day you’ll get the opportunity to meet up with a Special Customerfrom one of those groups. The characters that appear have different chances of showing up, meaning that, if your café catters more towards the Exotic group, the higher the chances of you meeting a character from them!
Talk with these Special Customers and increase your relationship with them to learn more about their cosplays, their origin stories and about them as people. Max up your relationship with them and you might even get the chance to see more of them, if you know what we mean. 😉
We’re still mid-way there and there’s still a lot of work to be done until we are done with the game and ready to release it for everyone to get their hands on at the end of the month! Expect frequent news of it through our social media channels at Facebookand Twitter, and, of course, we made a special channel over on our Discordserver just to talk about this game! We hope to see you there! 🐳
Q&A because you probably have a lot of questions?
As left-field as it seems, we have actually been wanting to do Cosplay Café for a long while, and Strawberry Jam 3 proved to be the perfect time slot for it. The shock-value nature of the project’s setting, mixed in with the character and character development driven aspect of the game made us sure that this is one game we wanted to make.
Ultimately for us, Whales And Games is about memorable experiences, games and characters, rather than being about ‘being family friendliness’. Our goal is to make you expect the unexpected from us, and we think this project fills in that nature.
What happens after Strawberry Jam?
Cosplay Café is one project that we have tons of ideas for and which we wish to expand! Depending on how it performs on its release and how much people are interested on it, we will more than willing to continue developing it! If you’re already interested on it just from this announcement pitch, let us know! 🤗
That’s cool, but what about Colossorama 1.3?
Colossorama’s Updateis taking a bit more than expected, and we’ve been working on it since October non-stop. The game is now on its last 10%, with only a few of the final features we want to include missing from being added, but at the same time, we felt like we needed a break from its development. We will resume it immediately after the jam ends, and The Champions Update will release in March.
Whow! Where did this blog come from?
That’s one more surprise for today! In addition to Cosplay Café’s announcement, we have also decided to release a first draft of the new full website we’ve had in our minds for a while, so we can finally have a blog where we can talk about bigger posts without having our content spread across multiple sites (like Itch.io, Ludum Dare, etc.)
For now. the homepage is just a port of the old mini-site frontpage, but this website will grow over time to accommodate to new content (like a proper about and games page). We have also imported our previous Ludum Dare website posts, meaning you have more than 24 development insights in case you want to strength up your game development trivia and knowledge!