Ready to Jazz? Play Jazzy Beats!
Be an Jazz-centring idol, capture your rival’s fans hearts and turn them into your fans! The fastest way to get around doing that? Using the power of music, of course! Oh, and punching the living out of them too.
Be an Jazz-centring idol, capture your rival’s fans hearts and turn them into your fans! The fastest way to get around doing that? Using the power of music, of course! Oh, and punching the living out of them too.
Ludum Dare 38 has been a long week gone, however, we still haven’t completely closed off the event as we haven’t spoken about the results or the future of our game, Petty Puny Planet 38.
As part of the Ludum Dare tradition, we too, wanted to share the tales and conclusions we’ve made during our development process and aftermath of Petty Puny Planet 38, through our very own Planet Sized Post-Mortem!
We want to say thank you to the people that have featured our game, Petty Puny Planet, in their YouTube channels. They took their time to showcase our game, so we’re going to return the favor!
Moski talks a bit about why he used Krita, a free open-source digital painting program, to make the game assets for our 3 game jams so far, plus some other projects with varying degrees of success.
Be an Jazz-centring idol, capture your rival’s fans hearts and turn them into your fans! The fastest way to get around doing that? Using the power of music, of course! Oh, and punching the living out of them too.
Ludum Dare 38 has been a long week gone, however, we still haven’t completely closed off the event as we haven’t spoken about the results or the future of our game, Petty Puny Planet 38.
As part of the Ludum Dare tradition, we too, wanted to share the tales and conclusions we’ve made during our development process and aftermath of Petty Puny Planet 38, through our very own Planet Sized Post-Mortem!
We want to say thank you to the people that have featured our game, Petty Puny Planet, in their YouTube channels. They took their time to showcase our game, so we’re going to return the favor!
Moski talks a bit about why he used Krita, a free open-source digital painting program, to make the game assets for our 3 game jams so far, plus some other projects with varying degrees of success.
Verification Links
Mastodon for Jorge
Mastodon for Moski
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