Blog 📰

A Knight in a Wizard’s Snooker Game

We’ve made some posts before about Wizsnooks, our roguelike loot plundering pool hybrid, but we haven’t touched the idea of the setting yet. That we waited too long to get to it reflects how it happened in the development cycle: We pretty much left the title and setting development to the end.

About Making Assets and Bad Guys in Wizsnooks

On my previous post, I talked a bit about why the art of our game, Wizsnooks, looks like that, mostly showcasing some assets. Today, however, I want to bring up something a bit more meaty instead. Say, how about a step-by-step deployment of an asset?

My Role as the Artist of Wizsnooks

On Ludum Dare 40, I wrote about how I spent 2 days drawing characters for our game. It was a follow up to the post I made on LD 38 about Krita, the free open-source program. Today, I’ll be retreading the whole thing, but applied to the art of our latest game, Wizsnooks!

A Knight in a Wizard’s Snooker Game

We’ve made some posts before about Wizsnooks, our roguelike loot plundering pool hybrid, but we haven’t touched the idea of the setting yet. That we waited too long to get to it reflects how it happened in the development cycle: We pretty much left the title and setting development to the end.

About Making Assets and Bad Guys in Wizsnooks

On my previous post, I talked a bit about why the art of our game, Wizsnooks, looks like that, mostly showcasing some assets. Today, however, I want to bring up something a bit more meaty instead. Say, how about a step-by-step deployment of an asset?

My Role as the Artist of Wizsnooks

On Ludum Dare 40, I wrote about how I spent 2 days drawing characters for our game. It was a follow up to the post I made on LD 38 about Krita, the free open-source program. Today, I’ll be retreading the whole thing, but applied to the art of our latest game, Wizsnooks!