Category: Development Insight

My Role as the Artist of Wizsnooks

On Ludum Dare 40, I wrote about how I spent 2 days drawing characters for our game. It was a follow up to the post I made on LD 38 about Krita, the free open-source program. Today, I’ll be retreading the whole thing, but applied to the art of our latest game, Wizsnooks!

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Building the Character Logic in Jazzy Beats!

In similar fashion to how our insights about creating the characters and the art direction and the workflows and challenges in composing music, now it’s the turn to talk about the programming structures and methodologies for Jazzy Beats!

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Hyper Holomayhem is One Year Old Today

One year ago, we had just finished our second Ludum Dare entry – Hyper Holomayhem 37. Although the game’s overall placement and results were quite satisfying, every time we think back at the game we can’t stop but thinking we could have done several things differently.

Read More

My Role as the Artist of Wizsnooks

On Ludum Dare 40, I wrote about how I spent 2 days drawing characters for our game. It was a follow up to the post I made on LD 38 about Krita, the free open-source program. Today, I’ll be retreading the whole thing, but applied to the art of our latest game, Wizsnooks!

Read More

Building the Character Logic in Jazzy Beats!

In similar fashion to how our insights about creating the characters and the art direction and the workflows and challenges in composing music, now it’s the turn to talk about the programming structures and methodologies for Jazzy Beats!

Read More

Hyper Holomayhem is One Year Old Today

One year ago, we had just finished our second Ludum Dare entry – Hyper Holomayhem 37. Although the game’s overall placement and results were quite satisfying, every time we think back at the game we can’t stop but thinking we could have done several things differently.

Read More