Welcome to Goodboi Park! A dog haven so good that it’ll make the best friend of man bark for the park! In fact, it’s so good that it even attracts the wrong audience. I swear, those body-builders really are a pain in the tail.
But the park is not without its defenders!Hoop, Lupe and Carlare up to the challenge! And since Goodboi Park so happens to be next to an office chair disposal, they’re not without mighty chariots!
So pick a pal, get on the chair, and spin faster than a dog can chase its tail! Throw your very buff enemies for a loop!
Our team had a great time making this game happen. As we always like to do during Ludum Dare season, Woofice Chair! is playable in Windows/Mac/Linux and Web, so you can pretty much play it anyway!Make sure to take it for a spin!
For those of you that participated in Ludum Dare, and would like to leave a comment or rate the game, you can check our game’s page there as well!
If you wanna hang out, chat or share your games, be sure to give our Discord server a visit!Cheers! 🐳
The imagination of plenty of artists is unleashed in card form! Sugar or Spice, duel for your favourite Art Fight 2020 team in Art Fight Duel! ⚔️
Made as an homage to Art Fight, an event that pits artists into two teams to draw characters from each other, this game features 24 original creations from different artists that participated in 2020’s event! Characters of each team, Team Sugar or Team Spice, are ready to duke it out!
Art Fight Duel has been a special project of ours in development since the beginning of August. We had a pre-release version out for a while, but this is the definitive version for this year, featuring audio, polished gameplay and all the quality of life quirks you’d expect from a game of ours! ✨
You can are feel free to talk about your combos, features you’d like to see and more on the newly opened #art-fight-duel in our Discord Server!
It’s been incredibly pleasant to be releasing a new jam-project after so long and a great privilege being able to feature inspiring character designs from so many artists! If we participate next year again, we’ll totally add even more content, characters and maybe even features, but it’s still too early to tell!
For now, we hope you enjoy Art Fight Duel, and gear up as we move towards Bunny Splash Casino and a return to even more jam games in the future! You can also look forward to a post-mortem about the event and the game soon as well! 👏
Who doesn’t like a good crossover? Be it in films, videogames or even wrestling, we fans of multimedia enjoy seeing the multimedia become, well, less ‘multi’ and more ‘uni’. So, we at Whales and Games have been wondering, what do we need to be a part of the crossover craze?
As we go into detail about how this match-made-in-a-sexshop came to be, unlike Cosplay Café which has no-explicit imagery but explicit text, this post (and the game) contains visual and explicit Not Safe For Work content from here on out!
Happy 2nd Anniversary Whales And Games! That’s right! Today, March 30th, marks the two year celebration from when we first adopted our Whales And Games mantle and set-out to do mindlessly fun games full of whaleistic personality! It’s a milestone that has gone by way quicker than we expected, and since then, we’ve had the opportunity to release eight different games, build a full-of-energy community, and created a wonderful cast of characters, some of which you can see on our celebration picture above! 🐳
Ever since we adopted our brand two years ago, we’ve been iterating on the concept of Whales And Games and what it means to us, constantly. Now, as we’re about to kick-off our third year of activities, we are planning and about to give the next big steps.
However, before we start discussing our plans for the future and what we want to do next, why don’t we look back and take care of some stuff we should have taken care off a few years ago? That’s right, for our celebrations today, we’re doing something we haven’t done before, and we’ll be releasing two games that have been long-time coming, today!
Two new games?! Just like that?!
Yes. You’ve read that right. While we’re celebrating the two year anniversary of Whales And Games, for the most of these two years, a great part of our team’s doings were experimental, with us being busy with academics and professional undertakings, experimenting with different stuff all of the time, participating on game jams, and developing academic prototypes.
However, two of these prototypes never got to see the light-of-day as we were constantly busy on-and-off and had to constantly be refocusing our attention between multiple ends. Today, we want to fix that. Going into our 3rd year, we wanted to be clear conscience and ready to focus on what’s coming next rather than what we left out to do in the past, so we’ll be releasing both Blueprint Apocalypseand Onigami today, both as a celebration and as a memento.
Both of these games were developed as prototypes for academic purposes, and while we’ve always wanted to polish them to the same quality as our previous games, we never found the right time to do it. Rather than continuing to wait for the perfect moment to come, we’ve decided we’ll be releasing both games today, as they are, with the only changes being some minor polish fixes.
Our goal for our 3rd year is to focus on improving our existent game collection, turning them into as high-quality games as much as they can be and potentially into full-fledged products as well. Personally, we’ve fallen in love with the universe and characters we’ve built for Whipped and Steamy • Cosplay Caféand would love to continue expanding on it, evolving as much of the community as possible on the process.
Likewise, we still have Colossorama 1.3 • The Champions Update to ship, which we plan to do during the upcoming month, and we also have some minor event plans to assure that the previous games of the more experimental-kind don’t just simply get abandoned forever.
We at Whales And Games fully believe in the concept of iteration, progressively building, changing and adapting to our needs and games as we and them need to evolve. We want to live to that goal, and we’re extremely hyped and excited as a team to make that point across for this upcoming 3rd year.
Like always, we’d love if you could join along our anniversary and join our Discord community, where we host weekly events and frequently ask for feedback and opinions on our current games, and for you join us in this journey as we tackle a third year of surprises, releases a whale of a time together. Cheers! 🐳
It’s almost been a whole month since Cosplay Cafélaunched to the world! Over the last weeks, we’ve gotten all sorts of feedback, reception, new community members and ideas for what we’d like to do next. Now, as we start considering and preparing for the future of the project, we wanted to get a few last up for the current version of Cosplay Café before we started moving forward.
As such, here’s version 1.0B5 with a bunch of polish and bug-fixing changes! However, most importantly, our biggest change is that we are re-naming the game and project from Cosplay Café to its new name of Whipped and Steamy • Cosplay Café.
Why change the name? And why now?
Cosplay Café has been the name of the
game since we’ve first sketched out the first ideas and goals for the
project. Over time, and until we had the opportunity to finally develop it, we
grew accustomed to the name Cosplay
Café and decided to ship it
with that name without thinking much about it. However, now that the game has
been out for a while, we have realized that discoverability of the project
isn’t exactly the best, as searches for the name will frequently take you to
real-life restaurants and maid cafés rather than the game.
As such, changing to Whipped and Steamy • Cosplay Café not only keeps the old name for legacy purposes and clarification, but also gives the game more of its own independence and flavour as a standalone title. It also gives us a work bench for future updates and even other ideas that might pop up later. Whipped and Steamy is not just the Cosplay Café but a whole universe of its own.
Changing the name now also allows us to start preparing and telling the players about how the name for the game is changing, as well as assure that this 1.0 version doesn’t get lost with time for having a different name than the newer ones.
What else has changed?
With the name change in place, and all of the different bug-fixes and polishes we wanted to get out of the backlog for this version of the game, here’s the full changelog of version 1.0B5:
Rebranded “Cosplay Café” to “Whipped and Steamy • Cosplay Café” in preparation of future branding and updates. Desktop save files should automatically transfer to the new name directory.
Added “Kink Counseling”, “Sex Toy Fair”, “Hentai Mangaka Workshop”, “Medieval Dungeon Exhibit”, “Free Coffee Day” and “Price Hike” Management Events.
Added Fast-Forwarding Messages and Indicator. Messages can be fast-forward by clicking on the button on the corner of the text box or holding the cursor for 2 seconds.
Added Importing and Exporting Save Data, mostly to be used for Web builds for making save backups but can also be used by Desktop builds for sharing saves.
Added Data Management Guide button to the Settings, explaining how to backup saves and manually transfer old saves in case of necessity.
Added Alternate Cursor for when hovering over interactive elements, including background ones.
Added preloader scene, assuring that the audio engine has always been started before advancing into the game.
Made Interest Difference Clearer. Fixed some ‘Non-Cosplayer‘ definitions showing up as ‘Uninterested‘ (internal name).
Changed Event Modifiers to happen on top of the Items, rather than the other way around, which would frequently nullify the impact of the events on the spot.
Changed Mop Maid‘s neutral expressions to look more natural.
Changed “Inst.” Text Speed to actually be Instantaneous. Displays a message immediately.
Changed WebGL to no longer to run in the background, which would lead to distorted music when the player was in another tab.
Changed “Relationship Up” Sound to be less intrusive.
Changed the Localisation System to not break when changing languages mid-typing.
Fixed Chrome and Firefox blocking audio when the project is auto-played by adding manual button to the websites that need it to start the sound.
Fixed Auto Speed-Up sales being toggled by default.
Fixed El Bidissimo’s profile having some pages bugged out.
Fixed “Porn Star Visit” adding Non-Cosplayer Interest +10% rather than Expected Customers +10.
Fixed several typos and wrongly set messages in relationship events.
Fixed several character facial expressions not triggering properly.
Fixed issue where a pending request that has already been fulfilled would still show as the character wanting the café to be equipped with that item.
Fixed no decorations from the previous day appearing when loading an existing save.
happens with my saves?
If you’re playing the Desktop Version, the files from your old Cosplay Café save should automatically be transferred over to the new one. If they haven’t, don’t worry! You haven’t lost your progress! However, you will have to manually move the files from their old save location to their new one. You can do this by following our managing and backing-up save data guide.
If you’re playing the Web Version, unfortunately, save files end up being a bit unreliable, especially when we deploy new patches meaning you might have lost your data. However, with this version, we have also added a way for save data to be exported out of the web version, so that you can import it back at anytime even if we update the game. We recommend you always export your data after you’ve finished playing! You can know how through the same managing and backing-up save data guide.
We’re just getting started with Whipped and Steamy • Cosplay Café. While we have over a dozen games of our own now, all of our team has never fallen-in love with a universe and concept of our own so much, and we want to continue expanding it and adding-in new features and content to it overtime. We still have a few things that we need to take care off before we get our hands-in developing the first major update for the game, but when we do, it’s going to be a doozy!
Like always, we encourage you to come and join our Discord Server and discuss or talk about the brand new changes and what you think about them. If you have any sort of quality-of-life or content suggestions you’d like to see in one of those major updates, we’d love to know them!
On other news, our 2nd anniversary is coming up this weekend! We’ve got some slew of surprises and announcements ready, so make sure that you stick around for when celebrations come around! Cheers! 🐳