Dropping the Musical Beat on Jazzy Beats!
In this post we’ll be going through the creation process of the music for Jazzy Beats and the list of materials used for music composition!
In this post we’ll be going through the creation process of the music for Jazzy Beats and the list of materials used for music composition!
We wanted to talk about the art direction of Jazzy Beats, and the workflows we used to make as many sprites as possible.
Ludum Dare 38 has been a long week gone, however, we still haven’t completely closed off the event as we haven’t spoken about the results or the future of our game, Petty Puny Planet 38.
As part of the Ludum Dare tradition, we too, wanted to share the tales and conclusions we’ve made during our development process and aftermath of Petty Puny Planet 38, through our very own Planet Sized Post-Mortem!
Moski talks a bit about why he used Krita, a free open-source digital painting program, to make the game assets for our 3 game jams so far, plus some other projects with varying degrees of success.
In this post we’ll be going through the creation process of the music for Jazzy Beats and the list of materials used for music composition!
We wanted to talk about the art direction of Jazzy Beats, and the workflows we used to make as many sprites as possible.
Ludum Dare 38 has been a long week gone, however, we still haven’t completely closed off the event as we haven’t spoken about the results or the future of our game, Petty Puny Planet 38.
As part of the Ludum Dare tradition, we too, wanted to share the tales and conclusions we’ve made during our development process and aftermath of Petty Puny Planet 38, through our very own Planet Sized Post-Mortem!
Moski talks a bit about why he used Krita, a free open-source digital painting program, to make the game assets for our 3 game jams so far, plus some other projects with varying degrees of success.
Verification Links
Mastodon for Jorge
Mastodon for Moski
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