Blog 📰

Season’s Greetings from Whales And Games! Happy Holidays!

Happy Holidays, everyone! Season’s greetings from all of us at Whales And Games! While they’re almost over already, we hope they were as snow-white as Whalechan’s hair and we wish you had or are having a fantastic time with yourself, your friends, family and/or loved ones!

Fun Time with Fun Facts of Super Sellout. For Fun!

We’ve got goods in the form of fun facts of our sponsored-fueled avarice marathon of a game, Super Sellout. Stick around, for this ought to be interesting, and insight about how a team of five can somehow crunch a game in 72-hours while barely clinging to anything that loosely resembles a spec of sanity. Here we go!

Super Sellout’s Art Asset Sweatshop

It’s a Whales and Games tradition to share our game development perspective. And, as I’ve done a few times in the past, I’ll be giving y’all some good old insight about the artwork done for our Ludum Dare 43 game. This time, for our not-really-endless and very-slightly-on-theme superhero runner Super Sellout!

Scripting Super Sellout’s Sponsors and Behaviours!

Let’s dive right into the technical deeps on how the different Sponsors in Super Sellout were made, how the scoring system of the game works, and the overall benefits of Scriptable Objects and why we keep using Unity!

Happy Birthday, Jazzy Beats!

While we might have just released Super Sellout yesterday, for us it’s always important to look back on our previous entries and understand how things have changed since. It just so happens that today, last year, was the day we released our Ludum Dare 40 entry, Jazzy Beats!

Season’s Greetings from Whales And Games! Happy Holidays!

Happy Holidays, everyone! Season’s greetings from all of us at Whales And Games! While they’re almost over already, we hope they were as snow-white as Whalechan’s hair and we wish you had or are having a fantastic time with yourself, your friends, family and/or loved ones!

Fun Time with Fun Facts of Super Sellout. For Fun!

We’ve got goods in the form of fun facts of our sponsored-fueled avarice marathon of a game, Super Sellout. Stick around, for this ought to be interesting, and insight about how a team of five can somehow crunch a game in 72-hours while barely clinging to anything that loosely resembles a spec of sanity. Here we go!

Super Sellout’s Art Asset Sweatshop

It’s a Whales and Games tradition to share our game development perspective. And, as I’ve done a few times in the past, I’ll be giving y’all some good old insight about the artwork done for our Ludum Dare 43 game. This time, for our not-really-endless and very-slightly-on-theme superhero runner Super Sellout!

Scripting Super Sellout’s Sponsors and Behaviours!

Let’s dive right into the technical deeps on how the different Sponsors in Super Sellout were made, how the scoring system of the game works, and the overall benefits of Scriptable Objects and why we keep using Unity!

Happy Birthday, Jazzy Beats!

While we might have just released Super Sellout yesterday, for us it’s always important to look back on our previous entries and understand how things have changed since. It just so happens that today, last year, was the day we released our Ludum Dare 40 entry, Jazzy Beats!