Tag: Art Insight

Art Fight 2020 Post Mortem – A Spicy Art-Sharing Duel!

We participated in Art Fight this year again! Just like last time, here’s our post-mortem going in-depth about our experience with the event, our growth and feelings as artists, and how it all led us to create Art Fight Duel! 🖌️

Super Sellout’s Art Asset Sweatshop

It’s a Whales and Games tradition to share our game development perspective. And, as I’ve done a few times in the past, I’ll be giving y’all some good old insight about the artwork done for our Ludum Dare 43 game. This time, for our not-really-endless and very-slightly-on-theme superhero runner Super Sellout!

About Making Assets and Bad Guys in Wizsnooks

On my previous post, I talked a bit about why the art of our game, Wizsnooks, looks like that, mostly showcasing some assets. Today, however, I want to bring up something a bit more meaty instead. Say, how about a step-by-step deployment of an asset?

My Role as the Artist of Wizsnooks

On Ludum Dare 40, I wrote about how I spent 2 days drawing characters for our game. It was a follow up to the post I made on LD 38 about Krita, the free open-source program. Today, I’ll be retreading the whole thing, but applied to the art of our latest game, Wizsnooks!

Art Fight 2020 Post Mortem – A Spicy Art-Sharing Duel!

We participated in Art Fight this year again! Just like last time, here’s our post-mortem going in-depth about our experience with the event, our growth and feelings as artists, and how it all led us to create Art Fight Duel! 🖌️

Super Sellout’s Art Asset Sweatshop

It’s a Whales and Games tradition to share our game development perspective. And, as I’ve done a few times in the past, I’ll be giving y’all some good old insight about the artwork done for our Ludum Dare 43 game. This time, for our not-really-endless and very-slightly-on-theme superhero runner Super Sellout!

About Making Assets and Bad Guys in Wizsnooks

On my previous post, I talked a bit about why the art of our game, Wizsnooks, looks like that, mostly showcasing some assets. Today, however, I want to bring up something a bit more meaty instead. Say, how about a step-by-step deployment of an asset?

My Role as the Artist of Wizsnooks

On Ludum Dare 40, I wrote about how I spent 2 days drawing characters for our game. It was a follow up to the post I made on LD 38 about Krita, the free open-source program. Today, I’ll be retreading the whole thing, but applied to the art of our latest game, Wizsnooks!