Tag: Design Insight

Fun Time with Fun Facts of Super Sellout. For Fun!

We’ve got goods in the form of fun facts of our sponsored-fueled avarice marathon of a game, Super Sellout. Stick around, for this ought to be interesting, and insight about how a team of five can somehow crunch a game in 72-hours while barely clinging to anything that loosely resembles a spec of sanity. Here we go!

A Knight in a Wizard’s Snooker Game

We’ve made some posts before about Wizsnooks, our roguelike loot plundering pool hybrid, but we haven’t touched the idea of the setting yet. That we waited too long to get to it reflects how it happened in the development cycle: We pretty much left the title and setting development to the end.

Fun Time with Fun Facts of Super Sellout. For Fun!

We’ve got goods in the form of fun facts of our sponsored-fueled avarice marathon of a game, Super Sellout. Stick around, for this ought to be interesting, and insight about how a team of five can somehow crunch a game in 72-hours while barely clinging to anything that loosely resembles a spec of sanity. Here we go!

A Knight in a Wizard’s Snooker Game

We’ve made some posts before about Wizsnooks, our roguelike loot plundering pool hybrid, but we haven’t touched the idea of the setting yet. That we waited too long to get to it reflects how it happened in the development cycle: We pretty much left the title and setting development to the end.