Blog 📰

Petty Puny Planet’s Coverage Appreciation

We want to say thank you to the people that have featured our game, Petty Puny Planet, in their YouTube channels. They took their time to showcase our game, so we’re going to return the favor!

Petty Puny Planet 38’s Planetary Cycle Timelapse

Petty Puny Planet 38 has been getting a lot of feedback and we want to commemorate the occasion. Similarly to how other jammers have already posted their own, we have prepared a timelapse video of our development journey during the event!

Petty Puny Planet 38

Why have a pet rock when you can have a pet planet? (Technically the same. The planet is just a bigger and cosmic rock). As some bigger-than-life entity, it’s your job to take care of a tiny small world – and the tiny people that live on it – and take it for a spin. Decide every century on how to further develop it. Give the people reaches! Teach them about fire! Mutate them if you must!

Hyper Holomayhem 37’s Hyper Post Mortem

It’s been a full month since we released Hyper Holomayhem 37. With the holidays and university finals, we found little to no time to actually give our experience with Ludum Dare 37 the proper conclusion it deserved. But alas, some free time to be able to write and share with you the highs and lows of the development process of our second time on the rodeo!

Petty Puny Planet’s Coverage Appreciation

We want to say thank you to the people that have featured our game, Petty Puny Planet, in their YouTube channels. They took their time to showcase our game, so we’re going to return the favor!

Petty Puny Planet 38’s Planetary Cycle Timelapse

Petty Puny Planet 38 has been getting a lot of feedback and we want to commemorate the occasion. Similarly to how other jammers have already posted their own, we have prepared a timelapse video of our development journey during the event!

Petty Puny Planet 38

Why have a pet rock when you can have a pet planet? (Technically the same. The planet is just a bigger and cosmic rock). As some bigger-than-life entity, it’s your job to take care of a tiny small world – and the tiny people that live on it – and take it for a spin. Decide every century on how to further develop it. Give the people reaches! Teach them about fire! Mutate them if you must!

Hyper Holomayhem 37’s Hyper Post Mortem

It’s been a full month since we released Hyper Holomayhem 37. With the holidays and university finals, we found little to no time to actually give our experience with Ludum Dare 37 the proper conclusion it deserved. But alas, some free time to be able to write and share with you the highs and lows of the development process of our second time on the rodeo!