Tag: Wizsnooks

Wizsnooks’ team wants to thank y’all!

Team Whales and Games is, once again, very happy for the reception that we got with Wizsnooks, our game of pool with extra steps. It’s our second game to make it to 100 Overall ratings, and we’d say that we got very encouraging results!

A Knight in a Wizard’s Snooker Game

We’ve made some posts before about Wizsnooks, our roguelike loot plundering pool hybrid, but we haven’t touched the idea of the setting yet. That we waited too long to get to it reflects how it happened in the development cycle: We pretty much left the title and setting development to the end.

About Making Assets and Bad Guys in Wizsnooks

On my previous post, I talked a bit about why the art of our game, Wizsnooks, looks like that, mostly showcasing some assets. Today, however, I want to bring up something a bit more meaty instead. Say, how about a step-by-step deployment of an asset?

Wizsnooks’ team wants to thank y’all!

Team Whales and Games is, once again, very happy for the reception that we got with Wizsnooks, our game of pool with extra steps. It’s our second game to make it to 100 Overall ratings, and we’d say that we got very encouraging results!

A Knight in a Wizard’s Snooker Game

We’ve made some posts before about Wizsnooks, our roguelike loot plundering pool hybrid, but we haven’t touched the idea of the setting yet. That we waited too long to get to it reflects how it happened in the development cycle: We pretty much left the title and setting development to the end.

About Making Assets and Bad Guys in Wizsnooks

On my previous post, I talked a bit about why the art of our game, Wizsnooks, looks like that, mostly showcasing some assets. Today, however, I want to bring up something a bit more meaty instead. Say, how about a step-by-step deployment of an asset?